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Best card games 2027: top picks for adults, two players and families

We review the best card games, from two-player games to adult and family favourites, including Pokémon, Uno spin-offs, The Traitors and more
Sam MorrisSenior researcher & writer

Sam – an ex-science teacher – uses his physics degree and over five years experience getting hands-on with products at Which? to test everything from beard trimmers and trampolines to IPL hair removal and electric fans

Various board games and cards displayed on a yellow background, including "Exploding Kittens" and "UNO."

Whether you're looking for a family favourite, a brilliant two-player game or a lively party game, we've tested more than 15 of the UK's most popular card games to find the ones genuinely worth buying.

To do so, we enlisted a small army of testers to play every game.

We focused on card games for adults and families, as well as some two-player options, from modern classics such as Exploding Kittens to popular games to play with a standard deck of cards, such as Hearts and Whist. 

After many hours of playing (and a bit of arguing over who won), we can reveal the best card game recommendations, coming from both card game novices and enthusiasts alike.

How our tests find you the best

Over 15 card games tested

We played the most popular games out there (it’s a tough job) to bring you the best.

Over 20 testers

From casual players to avid gamers, our testers spent hours playing and gave honest verdicts you can trust.

Replayability

We look for card games that stay fresh, exciting, and fun no matter how many times you play.

We also test

Rule clarity, gameplay and visual appeal. Everything that makes a card game stand out.

The card games we tested

Discover the hot new card games as well as the most popular classic games you can play with a standard deck of cards, if you're in the mood for an oldie but a goldie. 

Only logged-in Which? members and Free account holders can view the card game test results. 

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Card gamePriceNumber of playersType of gameWhat we liked

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Classic trick-taking card game
Starter set for popular trading card game
High-stakes twist on a classic
Russian roulette, push-your-luck card game
Social deduction party game
Co-op word association game
Co-op trick-taking card game
Sci-fi head-to-head deck-building card game
Classic meld-building card game
Murder mystery rummy-style card game
Fast-paced solitaire race
Speed and observation card game
Quick-playing spin on a classic
Snap-like card game
Strategy tableau builder
Co-op mind-reading card game

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Dates tested: October 2026, December 2025, November 2023. Page last checked: October 2026. We are not able to show every retailer, and cheaper prices may be available.


All out of cards? Try your hand at one of our best boards games instead


The card games we've tested are listed below.

Only logged-in Which? members and Which? Free members can view the best card games from our tests.

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Settle in for an epic game night: best board games,  best wireless or Bluetooth speakers, best alcohol-free beer, best dark chocolate


Card games

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Uno Show 'em No Mercy

Box of Uno Show 'Em No Mercy card game with colorful cards and numbers.

Type of game High-stakes twist on a classic

Need to know 2-6 players; age 7+; approximately 30 minutes to play; Uno Show 'em No Mercy rules

How to play This game plays exactly like traditional Uno, but the effects on the cards are turned up to eleven.

These include cards such as draw 10, skip everyone and switch hands, which are more brutal than those in the original game.

The winner is the first person to get rid of all their cards, or be the last player standing (if you reach 25+ cards in your hand, you're out).

Exploding Kittens

Exploding Kittens board game box and components

Type of game Russian roulette, push-your-luck card game

Need to know 2-5 players; age 7+; approximately 15 minutes to play; Exploding Kitten rules

How to play You draw and play cards, all the while hoping to avoid drawing an exploding kitten card.

If you draw an exploding kitten, you explode (metaphorically) and lose. Unless you have a card in your hand that means you can stop the explosion from happening. The winner is the last player standing.

There is also a party pack edition, which lets you play with up to 10 players at a time.

The Traitors Card Game

Red box of The Traitors card game with digital play option, featuring a hooded figure.

Type of game Social deduction party game

Need to know 4-8 players; age 8+; approximately 30 minutes per round; can be played with or without a smart device; The Traitors Card Game rules

How to play If you've seen the TV show, you'll know what to expect. Players are secretly assigned roles as either Faithfuls or Traitors. Players add gold to a central prize pot and hope not to be murdered by the Traitors. 

In banishment rounds, players can discuss who to eliminate. Faithfuls want to get rid of Traitors, and Traitors want to cast doubt on other Faithfuls. 

A round ends when players agree all Traitors are gone, or there are two players remaining. Faithfuls split the prize pot, but any Traitors steal it all for themselves.

The player with the most gold at the end of an agreed-upon number of rounds wins.

Murdle Alibi Card Game

Box of Murdle Alibi card game with illustrations of magnifying glass, suspect, weapon, and location cards.

Type of game Murder-mystery rummy-style card game

Need to know 2-5 players; age 12+; approximately 30 minutes to play

How to play This rummy-style card game has you solving cases by matching three evidence cards from your hand to symbols on case cards.

Action cards mix things up by letting you swap hands with other players, discarding cases and more. Plus, there are alibi cards that stop other players from solving cases entirely.

Dobble

Dobble card game displayed on a table with the tin and a selection of cards containing different symbols.

Type of game Speed and observation card game

Need to know 2-8 players; age 6+; approximately 15 minutes to play; Dobble rules

How to play You can play five different games with the Dobble cards, but they all share the same goal: spot the matching symbol between cards and call it out first. 

It’s trickier than it sounds. You need sharp eyes and quick reflexes. Each card contains eight colourful symbols, from a mix of 50 symbols – everything from cheese to dinosaurs, cacti to snowmen.

Monopoly Deal

Monopoly Deal card game box with colorful cards and Mayfair card visible.

Type of game Quick-playing card game

Need to know 2-5 players; age 8+; approximately 15 minutes to play; Monopoly Deal rules

How to play You want to be the first player to collect three full property sets of different colours.

You do this by drawing property cards, putting money in your bank, and playing action cards to help yourself or hinder your opponents.

The game plays fast, so expect your family to want to play a few rounds.

Taco, Cat, Goat, Cheese, Pizza

Taco Cat Goat Cheese Pizza board game box and components

Type of game Snap-like card game

Need to know 2-8 players; age 8+; approximately 10 minutes to play; Taco, Cat, Goat, Cheese, Pizza rules

How to play Players flip cards while saying ‘Taco, Cat, Goat, Cheese, Pizza.’ When the card matches the word, you slam the pile. Last to slam collects the pile. First out of cards wins. 

Watch out for special cards that have everyone performing actions before snapping.

The Mind

The Mind board game box and components

Type of game Co-operative mind-reading card game

Need to know 2-4 players; age 8+; approximately 15 minutes to play; The Mind rules

How to play You complete each level by playing numbered cards from lowest to highest. 

You can’t communicate and don’t know your opponents’ cards. Play cards when you feel yours is next. 

Higher levels increase the sequence length, requiring focus, cooperation and a bit of intuition.

The Which? testing panel playing Monopoly Deal.
The Which? testing panel playing Monopoly Deal.

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Two-player card games

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Pokémon Battle Academy (2024 Edition)

Pokémon Battle Academy game board with assorted cards and decks, featuring characters like Pikachu and Darkrai.

Type of game Starter set for popular trading card game

Need to know 2 players; age 6+; approximately 30 minutes to play; The Pokémon Trading Card Game rules

How to play You win by knocking out your opponent's Pokémon; when you do, you get a prize card. The first player to collect all their prize cards wins.

Play Pokémon, charge them up with energy cards to use their attacks, and use trainer cards (that have various effects) to help you win.

This is a starter set for the popular Pokémon Trading Card Game, giving you three 60 card decks a game board, coin, damage counters and tutorial rules. 

But you can expand your collection and improve your deck by getting booster packs with the latest cards in them.

Codenames Duet

Box cover for Codenames Duet game shows two people in business attire.

Type of game Co-operative word association game

Need to know 2 players; age 11+; approximately minutes 15 to play; Codenames Duet rules

How to play You work together to identify the 15 undercover agents. You do this by giving your teammate one-word clues for them to identify the right words on the five-by-five grid. 

But you have to be careful of assassins: each player has three words that, if the other player picks them, will instantly lose the game.

Pick your clue words carefully to make sure your teammate finds the undercover agents, but don't accidentally associate the assassin words with your clue.

Star Realms

Box for Star Realms Sci-Fi Deckbuilding Game with spaceship and app icons.

Type of game Sci-fi head-to-head deck-building card game

Need to know 2 players; age 12+; approximately 20 minutes to play; Star Realms rules

How to play You are building your deck up, growing a weak fleet of ships into a powerful armada, to destroy your opponent.

Each player starts with 50 health points (called authority), and the first player to wipe out the others wins.

You use trade to buy new cards from a shared trade row, use combat to lower your opponents health, and play bases to defend your health points.

As the game goes on, you'll get more powerful cards in your hand, and by playing cards of the same colour, you unlock 'ally abilities' that make your cards even more powerful.  

7 Wonders Duel

7 Wonders duel board game box and components

Type of game Strategy tableau builder 

Need to know 2 players; age 10+; approximately 30 minutes to play; 7 Wonders Duel rules  

How to play Over three ages, you take cards that provide resources, military power or scientific development to develop your civilisation. Cards get stronger each age.

You win through military supremacy, scientific victory or by having the most points at the end.

Two people at a table playing a card game. One person is wearing glasses and a green shirt.
Two of our panel going head to head in a game of Star Realms.

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Games to play with a standard deck of cards

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Hearts

Group of people playing cards around a table in front of a fireplace.

Type of game Classic trick-taking card game

Need to know 3-5+ players; age 13+; approximately 30 minutes to play; Hearts rules

How to play The aim is to be the player with the lowest score at the end of the game, which ends when one player hits an agreed-upon score (typically 100 points).

In each round, the player with the two of clubs starts first (also known as leading). Each player must follow suit (in this case, also play a club) if they can; otherwise, a card of any other suit can be played.

The highest card of the lead suit wins the trick. The winner leads the next trick. The suit of hearts can't be led with until another heart or the queen of spades is discarded.

Once all cards have been played, players count the number of hearts they've taken, as well as the queen of spades. Each heart = one point, Queen of Spades = 13. If a player takes all hearts and the queen they score zero and every other player scores 26.

Whist

Three people sit at a table playing cards. A man and woman laugh and give each other high fives.

Type of game Co-operative trick-taking card game

Need to know 4 players (in two teams); age 18+; approximately 30 to 60 minutes; Whist rules 

How to play Each team scores points by taking tricks. The team that reaches the agreed-upon score first wins.

On each round, the last card dealt is the trump card for that round. The player on the dealer's left starts first (also known as leading). Each player must follow suit if they can; otherwise, a card of any other suit can be played.

The trick is won by the person who played the highest trump card; if no cards of the trump suit are played, the highest card of the leading suit wins.

At the end of the round, each team scores a point equal to the number of tricks they collectively won above six. So, for example, if a team wins eight tricks, they score two points.

Rummy

Three women playing a card game in a kitchen. One woman is smiling.

Type of game Classic meld-building card game

Need to know 2-6 players; age 18+; approximately 30 minutes to play; Rummy rules

How to play The object of the game is to form matching sets called melds (three or four of a kind, cards of the same suit, or sequences of three or more cards, eg 3, 4, 5).

When a player gets rid of all their cards, they win the round. The overall winner is the first person to reach an agreed-upon score.

Players take turns to draw a card from the deck or the top card from the discard pile. They then lay down any melds they can make or add any cards they want to existing melds already on the table.

If they don't lay down a meld, they discard a card.

The winner of the round scores points equal to the value of the cards left in the other players' hands. Number cards are worth their number. Jack, Queen and King are worth 10 points. Aces, one point.

If a player can get rid of all their cards in one go, without having put down any cards, they say 'rummy' and score double points.

Nerts

Four people sitting around a table playing cards. One person holds three cards, another holds two.

Type of game Fast-paced solitaire race

Need to know 2-4+ players; age 8+; approximately 10 minutes per round; Nerts rules

How to play Also known as Racing Demon, each player races against others to play all the cards in their 'nerts' pile (to end a round).

Each player has their own deck of cards (with a unique back) and is essentially playing solitaire simultaneously. However, unlike solitaire, there is a community area in between all the players where foundation piles (starting with aces) are played.

Any player can add to any foundation pile. Once a foundation pile reaches king, they turn the pile face down so it can no longer be played on.

When a player plays all cards from their nerts pile, they shout ‘nerts’ and the round is over.

Each player scores a point for every one of their cards in the community area. The overall winner is the first person to reach an agreed-upon score (usually 100 points).


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How we test card games

Group of people sitting around a table with cards and cans, engaged in a card game
We get a panel of over 20 testers, including card game novices and enthusiasts to test every card game at the Which? London office.

Many free-to-access websites review card games using a small group, or just one tester. These sites may also receive card games free of charge, directly from manufacturers.

Which? tests are different. Our tests are based on collecting the views of more than 20 people, ranging from card game newbies to aficionados. 

Everyone gave us their insight, gleaned from hours of playing these games, to help you decide the right game to add (or start) your collection this year.

Brands can't buy their way into our testing. We select the most searched-for card games, and we pay for every single one we test.

We also regularly revisit the card games on sale to see if there are any more popular models that need testing.

Our statement of editorial independence

We’re not influenced by third parties, and we don't accept freebies from product manufacturers or retailers. As a not-for-profit organisation, we have no owners, shareholders or government departments to answer to, so we work entirely on behalf of you, the consumer – nobody else.

Read our full statement of editorial independence.

How we choose card games

To make sure our reviews are 100% independent, we never accept free product samples from manufacturers or brands. Instead, we invest hundreds of pounds every year buying card games directly from major retailers.

We've tested 16 card games (so far), catering to a range of budgets and types of games. Everything from twists on classic games like Monopoly to epic sci-fi deck builders.

This means we can showcase a range of card games that you may never have come across and give you insights from casual, as well as hardcore, gamers